M. Adlan Ramly
UX/UI Designer, AR/VR Developer, HCI Researcher

MindWalker

2018
Game Designer & Developer
Collaborator(s): Brooke Mitchell

1 Week Game Project

Prologue

You play as a detective who can travel inside people’s minds.
Someone stole $5,000,000 from the government and your mission is to find the guilty culprit!

Paper Prototype

At the start of the game, players pick a suspect to be interviewed or to be inspected in their minds.

After a suspect is selected, players can ask them question for clues of the culprit.

Truth is difficult to obtain. Eventually, players have to traverse the suspects’ minds to seek the truth.

As Detective Mindwalker, players can obtain different kinds of information inside the suspects minds under a time limit. Every suspect has different brain complexity, which are categorized into 3 complexity of brains that are represented as labyrinths. Be aware of the time limit and not all information is useful to find clues about the culprit!

After collecting clues, players have to answer questions from the judge to determine who is the culprit!

Sprites

Credits

Harlem Nocturne - Earl Bostic
Gamelan Orchestra - Ldr. Balabak